//
//  CountDownGameScene.h
//  CanYouDoIt
//
//  Created by hoangtx on 7/9/13.
//
//

#ifndef CanYouDoIt_CountDownGameScene_h
#define CanYouDoIt_CountDownGameScene_h

#include "cocos2d.h"
using namespace cocos2d;
#include "ScoreAndTimeLayer.h"
#include "MyGameScene.h"
#include "ReadyCountDownLayer.h"
class CountDownGameScene : public MyGameScene{
public:

    int numberOfTap;
    int timeRemaining;
    int maxTimeCountDown;
    
    virtual void onTick(float dt);
    static CCScene* scene(int numberOfSeconds);
    virtual void didShowingFailMessage(float dt);
    virtual void reset();

    static CountDownGameScene* create(int numberOfSeconds);
    virtual bool init();
    CREATE_FUNC(CountDownGameScene);


};

#endif
